Technical task for 3D character artists.
Translate an approved MUTERRA character material into a production-ready 3D asset. Start from the linked character page and preserve the silhouette, identity, status and story logic already visible there.
What to create
- A complete character model with readable anatomy, clothing, equipment and material separation.
- Clean topology and UVs suitable for the intended production level.
- PBR textures and a clear note about texture sizes, polycount and software used.
- Neutral-pose renders plus front, side, back and close detail views.
- A short rig-readiness note: what is ready, what is provisional and what still needs technical review.
Submission package
Send preview renders and a link to the working package. FBX, GLB, Blender or Maya source files are acceptable when they are organised and named clearly. Do not redesign the character silently: list every intentional deviation from the approved material.
Review
We review likeness, silhouette, modelling quality, topology, material logic, production usability and whether the model can move into rigging, animation, cinematic or gameplay work.
