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MUTERRA Assets

Own parts of a world that exist beyond the wallet.

MUTERRA digital assets connect ownership to characters, game systems, stories and Founder history that already have a reason to exist. Blockchain is the ownership layer. The world gives the asset its meaning.

Asset types

Not everything in MUTERRA needs to become an NFT.

Ownership belongs only where it creates a product reason: identity, history, provenance, transfer, access or defined utility.

Character assets

Ownable versions

Specific editions or states connected to a canonical World Character.

Skins

History made visible

Before the journey, post-crash, mutation or another approved state.

Artefacts

Meaningful game objects

Selected objects where ownership adds provenance or useful distribution rules.

AI Companions

Persistent identities

Planned owned Companions combining identity, memory and AI-driven behaviour.

RAOLAX / Founder assets

The earliest recorded layer

Tickets and selected assets distributed through published Founder programmes.

Character architecture

The character lives in World. The asset is what can be owned.

One stable World Character identity can connect to a Gameplay Hero and several ownable representations without copying the biography.

02 / GameplayPlayable expression

Role, abilities, combat behaviour and progression when a playable profile exists.

03 / AssetsOwnable representation

A specific version, edition, skin or ownership object tied back to the character.

Character assets

Owning the asset is not owning the underlying character IP.

A Character Asset gives the holder the rights and utility published for that asset. It does not automatically transfer MUTERRA copyright, trademark, narrative canon or unrestricted commercial rights.

  • World Character โ€” canonical identity.
  • Character Asset โ€” ownable representation.
  • Specific licence โ€” the source of any additional rights.
Skins & states

A skin can show what happened, not only what changed colour.

Canon variants should link to the World event that explains them. Alternative or non-canon interpretations must be labelled clearly.

  • Before MUTERRA.
  • Aboard RAOLAX or after the crash.
  • Mutation, adaptation or technological intervention.
Game assets + AI

Utility should create decisions, not receipts for victory.

An Artefact can change behaviour while retaining limits, costs or counterplay. A Companion can carry identity and memory, but planned AI features must be described as planned.

Artefacts

Gameplay profiles belong in Gameplay. Ownership records belong here. Provenance and scarcity do not replace balance.

AI Companions

MUTERRA Companions are planned as persistent AI-driven characters with personality, memory and relationships. MUTA is planned for AI credits or tokens as those systems are released.

Asset history

An asset can accumulate history after it is created.

Provenance is useful when it explains what happened. It is not a promise that history creates market value.

Creation

Who made it?

Accepted concepts, design, writing, animation and production credits.

Distribution

How did it enter?

Founder Drop, reward, sale, claim or another published programme.

History

What happened?

Transfers, game events, appearances, transformations and metadata.

Current state

What does it do now?

The active rules, holder and supported product utility.

Three different layers

MUTA, assets and RAOLAX Tickets are not the same product.

The systems can interact. Owning one does not automatically mean owning the others.

MUTAFungible utility

Used in selected rewards, Founder programmes and planned AI activity.

AssetsIndividual objects

Owned identities, editions, variants and objects with defined rules.

RAOLAXFounder positions

Finite Tickets with class, Weight, Drop Degree and programme rules.

What ownership means

Ownership is real. Guaranteed value is not.

MUTERRA can define utility, scarcity, provenance, transferability, access and distribution rules. It cannot guarantee market price, appreciation, liquidity, future buyer demand or permanent gameplay utility.

Read the asset, not the hype.

  • Know what the asset represents.
  • Check transfer and utility rules.
  • Separate ownership from underlying IP.
  • Expect game balance and plans to evolve.
  • Verify current technical facts in maintained sources.
Digital ownership

The world comes first. Ownership gives selected parts of it a holder.

Explore the character in World. See how the Hero plays in Gameplay. Own the specific representation here. Follow its history as MUTERRA systems develop.

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Platform Purpose
Discord ๐Ÿ“ข Primary hub for development, roles, tasks, Q&A, and events. (Daily team communication lives here.)
Telegram ๐Ÿ”” Quick updates and casual chat in RU + EN. Invite friends & share drops.
Twitter/X ๐Ÿงฌ Game updates, NFT reveals, roadmap releases.
YouTube ๐ŸŽฅ Behind-the-scenes devlogs, trailers, and gameplay.
Instagram ๐ŸŽจ Visual storytelling and sneak peeks.
TikTok ๐ŸŽญ Cinematic moments, humour, and lore bites.
๐Ÿงช How You Can Contribute ๐ŸŽฏ Join & Learn
๐Ÿ‘พ Become a Playtester
Early access to builds. Shape game mechanics through real feedback.
Join Discord โ†’ #playtesting
๐ŸŽจ Submit Artwork or Designs
Help create NFT characters, artefacts, and environments.
Start here โ†’ Wiki โ†’ World Creation Guide
โœ๏ธ Help Expand the Lore
Write backstories, lore entries, or comic scripts for the universe.
Pitch ideas โ†’ Discord โ†’ #lore-lab
๐Ÿ—ณ Participate in DAO Governance
Vote on roadmap and token economics via governance tokens.
Read more โ†’ Whitepaper โ†’ Tokenomics + DAO

๐Ÿ”— Join the Community

  • ๐Ÿ’ฌ Discord โ€” Hub & tasks
  • ๐Ÿ“ข Telegram โ€” Quick news
  • ๐Ÿงฌ X โ€” Game updates
  • ๐ŸŽฅ YouTube โ€” Devlogs
  • ๐ŸŽจ Instagram โ€” Visuals
  • ๐ŸŽญ TikTok โ€” Clips

๐Ÿ› ๏ธ Get Involved

  • ๐ŸŽฎ Playtest โ€” Early builds
  • ๐Ÿ–Œ๏ธ Submit Art โ€” NFTs & UI
  • ๐Ÿ“š Lore โ€” Stories
  • ๐Ÿ—ณ๏ธ DAO โ€” Vote
  • ๐Ÿ”— Blockchain โ€” Tokens & rules