Authority, status and protection have to be rebuilt.
THE WORLD OF MUTERRA
When the rules disappear,
what remains of us?
MUTERRA is a mirror of futures we are already beginning to buildโartificial intelligence, engineered life, mutation, human redesign and the struggle for power when familiar systems stop protecting us.
It is a fictional world, but not a closed one. The same canon can live across the game, cinematic stories, comics, digital assets, live events and whatever its creators build next.
ONE WORLD. MANY FORMS.
The format can change.
The canon stays connected.
MUTERRA is not one game with lore attached. It is one world that can be entered in different ways.
Game
Combat, characters and systems make the canon something you can act inside.
Explore gameplay โ 02 / WATCH IT CONTINUECinema
Characters and events continue beyond a match through cinematic scenes and future films.
Watch stories โ 03 / FOLLOW THE HISTORYStories & Comics
Relationships and events can grow without being forced into gameplay.
Follow the canon โ 04 / BEYOND THE SCREENLiving Culture
Tournaments, cosplay, events, merchandise and community work carry the world outside the screen.
Co-create โTHE PEOPLE OF RAOLAX
Around a thousand boarded RAOLAX.
They became the beginning.
The people who would build life on MUTERRA did not begin on the planet. They arrived aboard RAOLAXโpassengers, crew, specialists, families and people whose histories began long before the crash.
Some are already taking shape as characters. Others are still being defined. Their choices, relationships and traces can continue across the game and every story built around it.
STORIES FROM MUTERRA
The match is only
one part of the story.
Characters do not stop existing when a match ends. Their histories, relationships and consequences can continue through cinematic scenes, short films, comics and future formatsโwithout rebuilding the universe from zero each time.
EXISTING MUTERRA CINEMATIC MATERIAL / COPY KEPT SECONDARY TO FOOTAGE
BEFORE MUTERRA
They were never supposed
to arrive here.
RAOLAX departed for Velory carrying around a thousand passengers across the distant edge of the Empire. It was one of the most capable long-range transports of its time.
The voyage was supposed to end at Velory.
It did not.
A failed final jump brought RAOLAX to a planet that was never on the route: MUTERRA.
FINAL ROUTE RECORD
MUTERRA / THE PLANET
A planet nobody
planned to find.
MUTERRA is where the people of RAOLAX are forced to begin again.
There are no established human cities waiting for them, no familiar institutions and no ready-made social order. There is native lifeโand people carrying old ambitions, loyalties, fears and conflicts into a place where the old rules no longer have the same power.
What are people when the system around them disappears?
Native biology exists before the passengers understand it.
AI, engineered organisms and mutation change what a person can become.
The page previews the direction without pretending the atlas is complete.
ENTER MUTERRA
Choose how you want
to enter the world.
Explore the playable systems and step inside the world.
Explore gameplay โ 02 / FOLLOWWatchContinue through cinematic scenes, short films and stories.
Watch MUTERRA stories โ 03 / BUILDCreateHelp define characters, places, creatures and stories.
Co-create MUTERRA โ 04 / HOLDOwnExplore the digital layer connecting assets and provenance.
Digital ownership โASSETS OF MUTERRA
Some parts of this world
can leave the screen.
Selected MUTERRA assets can exist as owned digital objects. Where supported, they can move between MUTERRA applications, transfer between holders and interact with external marketplaces.
People and identities that can accumulate history.
Distinct versions with a place in stories and ownership.
Objects that can matter in gameplay, stories or both.
Persistent characters built around memory, personality and interaction.
THE WORLD IS NOT FINISHED
Much of MUTERRA
still does not exist. Yet.
We have built the playable foundation and begun defining its characters, stories and visual language. Many places, creatures, cultures and smaller details are still being discovered and designed.
That is not something to hide. It is why people can still affect what MUTERRA becomes.
A useful contribution can matter more now than after the world has already been defined.
Co-create MUTERRA โLORE & CANON
Every new piece has to belong
to the same history.
MUTERRA can grow across games, films, comics and community creation only if those pieces still feel like parts of one world.
Some canon is already fixed. Some is still being written. The lore system keeps people, history, technology, biology, the Empire and RAOLAX connected as the universe expands.
Explore the lore โ