RAOLAX & Founder Pass
Founder Pass OverviewThe Founder programme, Tickets and first allocation.What Is RAOLAX?The ship, route and Founder-stage context.The RAOLAX JourneyThree months. Three stops. One route to MUTERRA.Who Was on RAOLAX?Fictional passengers and real early participants.Compare TicketsCompare all six RAOLAX Ticket classes.Founder LibraryFounder Pass materials, mechanics, guides and records.Tickets & benefits
Bridge SeatCommand the expedition.VIP CabinTravel with abundance.First ClassTake more aboard.Crew PassEarn your place aboard.RegularStay awake for the journey.Cryo TicketSleep now. Wake later.Ticket BenefitsCompare the mechanisms attached to RAOLAX Tickets.Risk NoticeTicket risks, wallet safety and liquidity limits.
Extreme worlds shape us — and on Muterra, they change us.
Isolation, mutation, and survival force players to confront who they are becoming. In this world, evolution is not a gift — it’s a test. When DNA itself becomes a tool of adaptation, how much of your humanity are you willing to lose?
Yet even in the most hostile environments, we seek connection. Muterra is built to bring together those who think alike — a space to bond, strategise, and grow stronger as a team.
MUTERRA is crafted by a compact yet highly experienced team — combining years of product development, storytelling, branding, and 3D artistry. While the core team operates daily, we actively collaborate with a wide network of creative professionals on a project basis: animators, AI artists, modellers, sound designers, and more.
For the last 15 years, Igor has led several companies in branding, product strategy, and creative storytelling. As the founder of KOLORO (branding agency), KLONA (industrial design & 3D modelling), and other ventures in motion design and software development, he brings deep interdisciplinary expertise to MUTERRA — blending game design, art direction, and production management.
Oleg leads the development of new mechanics and UI systems. He handles complex implementation tasks, focusing on both the technical and player experience sides of the game.
Leads the technical development of our Unreal Engine 5 infrastructure. Valerii bridges the gap between high-level product vision and robust implementation, ensuring that every gameplay feature is both performant and deeply immersive. He directs the core engineering team, maintaining architectural consistency across all game systems.
The driving force of our development cycle and the backbone of our core logic implementation. Misha focuses on optimizing system performance and delivering high-quality features with exceptional speed. He is highly proficient in solving complex technical bottlenecks, ensuring our codebase remains scalable and reliable as we push the boundaries of the MUTERRA world.
A high-impact marketing powerhouse with a track record of 25+ successful project launches. Alina orchestrates MUTERRA’s community and growth strategy, leveraging her deep expertise in Web3 and AI to drive engagement. Having built audiences exceeding 65 million, she specializes in shaping narrative-driven growth and scaling brand presence across global platforms.
An experienced Middle+ Unreal developer, Sasha joined the team recently and has taken charge of performance optimisation, level-building, and technical problem-solving across the project.
Nikolay specialises in pre-production effects, animation tuning, and Blueprint logic. He helps breathe life into our characters and abilities with motion and feedback systems.
Acts as a technical copilot for review, debugging, bug fixing, refactoring, and implementation support. It accelerates development quality by helping the team solve issues faster and build with greater consistency.
Leads high-level strategic design across the MUTERRA ecosystem, helping define architecture, utility, retention, token logic, and long-term product direction. It brings together systems thinking across gameplay, economy, community, and growth into one unified framework.
Around this core, we collaborate with numerous professionals on a project basis — 3D sculptors, concept artists, AI-powered content creators, composers, back-end engineers, legal consultants and more. Each contributes to shaping the MUTERRA world.
We communicate daily via Discord — sharing screens, ideas, challenges, and breakthroughs together.
If you’d like to get involved or contribute, join our Discord and say hi — we’re building this world together.
Our roots go beyond games. We’ve built brands, physical products, and software platforms.
From story-driven identity systems to industrial prototyping and AR/VR projects — this expertise now powers MUTERRA.
KREONIT, the game development unit behind MUTERRA, is part of the KOLORO Group — a family of companies united by creative thinking and technical depth.
We believe great games are not just played — they’re lived.
MUTERRA is our way to create a world that feels alive, dangerous, beautiful — and worth surviving.
| Platform | Purpose |
|---|---|
| Discord | 📢 Primary hub for development, roles, tasks, Q&A, and events. (Daily team communication lives here.) |
| Telegram | 🔔 Quick updates and casual chat in RU + EN. Invite friends & share drops. |
| Twitter/X | 🧬 Game updates, NFT reveals, roadmap releases. |
| YouTube | 🎥 Behind-the-scenes devlogs, trailers, and gameplay. |
| 🎨 Visual storytelling and sneak peeks. | |
| TikTok | 🎭 Cinematic moments, humour, and lore bites. |
| 🧪 How You Can Contribute | 🎯 Join & Learn |
|---|---|
| 👾 Become a Playtester Early access to builds. Shape game mechanics through real feedback. |
Join Discord → #playtesting |
| 🎨 Submit Artwork or Designs Help create NFT characters, artefacts, and environments. |
Start here → Wiki → World Creation Guide |
| ✍️ Help Expand the Lore Write backstories, lore entries, or comic scripts for the universe. |
Pitch ideas → Discord → #lore-lab |
| 🗳 Participate in DAO Governance Vote on roadmap and token economics via governance tokens. |
Read more → Whitepaper → Tokenomics + DAO |